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Communication.h 1.7 kB

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  1. #ifndef COMMUNICATION_H
  2. #define COMMUNICATION_H
  3. #include "Message2Server.pb.h"
  4. #include "Message2Clients.pb.h"
  5. #include "MessageType.pb.h"
  6. #include "Services.grpc.pb.h"
  7. #include "Services.pb.h"
  8. #include <grpcpp/grpcpp.h>
  9. #include "structures.h"
  10. #include <thread>
  11. #include <mutex>
  12. #include <queue>
  13. class Logic;
  14. class Communication
  15. {
  16. public:
  17. Communication(std::string sIP, std::string sPort);
  18. ~Communication()
  19. {
  20. }
  21. bool Move(int64_t time, double angle, int64_t playerID);
  22. bool PickProp(THUAI6::PropType prop, int64_t playerID);
  23. bool UseProp(int64_t playerID);
  24. bool UseSkill(int64_t playerID);
  25. std::pair<int64_t, std::string> GetMessage();
  26. bool HaveMessage();
  27. bool SendMessage(int64_t toID, std::string message, int64_t playerID);
  28. bool Escape(int64_t playerID);
  29. bool StartFixMachine(int64_t playerID);
  30. bool EndFixMachine(int64_t playerID);
  31. bool StartSaveHuman(int64_t playerID);
  32. bool EndSaveHuman(int64_t playerID);
  33. bool Attack(double angle, int64_t playerID);
  34. bool CarryHuman(int64_t playerID);
  35. bool ReleaseHuman(int64_t playerID);
  36. bool HangHuman(int64_t playerID);
  37. bool TryConnection(int64_t playerID);
  38. protobuf::MessageToClient GetMessage2Client();
  39. bool HaveMessage2Client();
  40. void AddPlayer(int64_t playerID, THUAI6::PlayerType playerType, THUAI6::HumanType humanType, THUAI6::ButcherType butcherType);
  41. void ReadMessage(int64_t playerID);
  42. private:
  43. std::unique_ptr<protobuf::AvailableService::Stub> THUAI6Stub;
  44. bool haveNewMessage = false;
  45. protobuf::MessageToClient message2Client;
  46. std::queue<std::pair<int64_t, std::string>> messageQueue;
  47. std::mutex messageMutex;
  48. };
  49. #endif