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structures.py 5.2 kB

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  1. from enum import Enum
  2. from typing import List, Dict
  3. import sys
  4. if sys.version_info < (3, 9):
  5. from typing import Tuple
  6. else:
  7. Tuple = tuple
  8. class GameState(Enum):
  9. NullGameState = 0
  10. GameStart = 1
  11. GameRunning = 2
  12. GameEnd = 3
  13. class PlaceType(Enum):
  14. NullPlaceType = 0
  15. Land = 1
  16. Wall = 2
  17. Grass = 3
  18. ClassRoom = 4
  19. Gate = 5
  20. HiddenGate = 6
  21. Window = 7
  22. Door3 = 8
  23. Door5 = 9
  24. Door6 = 10
  25. Chest = 11
  26. class ShapeType(Enum):
  27. NullShapeType = 0
  28. Square = 1
  29. Circle = 2
  30. class PlayerType(Enum):
  31. NullPlayerType = 0
  32. StudentPlayer = 1
  33. TrickerPlayer = 2
  34. class PropType(Enum):
  35. NullPropType = 0
  36. Key3 = 1
  37. Key5 = 2
  38. Key6 = 3
  39. AddSpeed = 4
  40. AddLifeOrClairaudience = 5
  41. AddHpOrAp = 6
  42. ShieldOrSpear = 7
  43. RecoveryFromDizziness = 8
  44. class BulletType(Enum):
  45. NullBulletType = 0
  46. FlyingKnife = 1
  47. CommonAttackOfTricker = 2
  48. BombBomb = 3
  49. JumpyDumpty = 4
  50. AtomBomb = 5
  51. class StudentType(Enum):
  52. NullStudentType = 0
  53. Athlete = 1
  54. Teacher = 2
  55. StraightAStudent = 3
  56. Robot = 4
  57. TechOtaku = 5
  58. Sunshine = 6
  59. class TrickerType(Enum):
  60. NullTrickerType = 0
  61. Assassin = 1
  62. Klee = 2
  63. ANoisyPerson = 3
  64. Idol = 4
  65. class StudentBuffType(Enum):
  66. NullStudentBuffType = 0
  67. AddSpeed = 1
  68. AddLife = 2
  69. Shield = 3
  70. Invisible = 4
  71. class TrickerBuffType(Enum):
  72. NullTrickerBuffType = 0
  73. AddSpeed = 1
  74. Spear = 2
  75. AddAp = 3
  76. Clairaudience = 4
  77. Invisible = 5
  78. class PlayerState(Enum):
  79. NullState = 0
  80. Idle = 1
  81. Learning = 2
  82. Addicted = 3
  83. Quit = 4
  84. Graduated = 5
  85. Encouraged = 6
  86. Roused = 7
  87. Stunned = 8
  88. Encouraging = 9
  89. Rousing = 10
  90. Swinging = 11
  91. Attacking = 12
  92. Locking = 13
  93. # Rummaging = 14
  94. Climbing = 15
  95. OpeningAChest = 16
  96. UsingSpecialSkill = 17
  97. OpeningAGate = 18
  98. class MessageOfObj(Enum):
  99. NullMessageOfObj = 0
  100. StudentMessage = 1
  101. TrickerMessage = 2
  102. PropMessage = 3
  103. BulletMessage = 4
  104. BombedBulletMessage = 5
  105. ClassroomMessage = 6
  106. GateMessage = 7
  107. ChestMessage = 8
  108. DoorMessage = 9
  109. MapMessage = 10
  110. NewsMessage = 11
  111. HiddenGateMessage = 12
  112. class HiddenGateState(Enum):
  113. Null = 0
  114. Refreshed = 1
  115. Opened = 2
  116. class Player:
  117. def __init__(self, **kwargs) -> None:
  118. self.x: int = 0
  119. self.y: int = 0
  120. self.speed: int = 0
  121. self.viewRange: int = 0
  122. self.playerID: int = 0
  123. self.guid: int = 0
  124. self.radius: int = 0
  125. self.score: int = 0
  126. self.facingDirection: float = 0.0
  127. self.timeUntilSkillAvailable: List[float] = []
  128. self.playerType: PlayerType = PlayerType.NullPlayerType
  129. self.prop: List[PropType] = []
  130. self.bulletType: BulletType = BulletType.NullBulletType
  131. self.playerState: PlayerState = PlayerState.NullState
  132. class Student(Player):
  133. def __init__(self, **kwargs) -> None:
  134. super().__init__()
  135. self.studentType: StudentType = StudentType.NullStudentType
  136. self.determination: int = 0
  137. self.addiction: int = 0
  138. self.encourageProgress: int = 0
  139. self.rouseProgress: int = 0
  140. self.learningSpeed: int = 0
  141. self.encourageSpeed: int = 0
  142. self.dangerAlert: float = 0.0
  143. self.buff: List[StudentBuffType] = []
  144. class Tricker(Player):
  145. def __init__(self, **kwargs) -> None:
  146. super().__init__()
  147. self.trickerType: TrickerType = TrickerType.NullTrickerType
  148. self.trickDesire: float = 0.0
  149. self.classVolume: float = 0.0
  150. self.buff: List[TrickerBuffType] = []
  151. class Prop:
  152. def __init__(self, **kwargs) -> None:
  153. self.x: int = 0
  154. self.y: int = 0
  155. self.guid: int = 0
  156. self.type: PropType = PropType.NullPropType
  157. self.facingDirection: float = 0.0
  158. class Bullet:
  159. def __init__(self, **kwargs) -> None:
  160. self.bulletType: BulletType = BulletType.NullBulletType
  161. self.x: int = 0
  162. self.y: int = 0
  163. self.facingDirection: float = 0.0
  164. self.guid: int = 0
  165. self.team: PlayerType = PlayerType.NullPlayerType
  166. self.bombRange: float = 0.0
  167. self.speed: int = 0
  168. class BombedBullet:
  169. def __init__(self, **kwargs) -> None:
  170. self.bulletType: BulletType = BulletType.NullBulletType
  171. self.x: int = 0
  172. self.y: int = 0
  173. self.facingDirection: float = 0.0
  174. self.mappingID: int = 0
  175. self.bombRange: float = 0.0
  176. class GameMap:
  177. def __init__(self, **kwargs) -> None:
  178. self.classroomState: Dict[Tuple[int, int], int] = {}
  179. self.gateState: Dict[Tuple[int, int], int] = {}
  180. self.chestState: Dict[Tuple[int, int], int] = {}
  181. self.doorState: Dict[Tuple[int, int], bool] = {}
  182. self.doorProgress: Dict[Tuple[int, int], int] = {}
  183. self.hiddenGateState: Dict[Tuple[int, int], HiddenGateState] = {}
  184. class GameInfo:
  185. def __init__(self, **kwargs) -> None:
  186. self.gameTime: int = 0
  187. self.subjectFinished: int = 0
  188. self.studentGraduated: int = 0
  189. self.studentQuited: int = 0
  190. self.studentScore: int = 0
  191. self.trickerScore: int = 0