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- using Preparation.Interface;
- using Preparation.Utility;
- using System.Threading;
-
- namespace Preparation.Interface
- {
- public interface ISkill
- {
- }
- public interface IPassiveSkill : ISkill
- {
- }
- public interface IActiveSkill : ISkill
- {
- public int SkillCD { get; }
- public int DurationTime { get; } //技能持续时间
- public object ActiveSkillUseLock { get; }
- public int IsBeingUsed { get; set; }
- }
-
- public abstract class ActiveSkill : IActiveSkill
- {
- public abstract int SkillCD { get; }
- public abstract int DurationTime { get; }
-
- private readonly object activeSkillUseLock = new();
- public object ActiveSkillUseLock => activeSkillUseLock;
-
- private readonly object skillLock = new();
- public object SkillLock => skillLock;
-
- private int timeUntilActiveSkillAvailable = 0;
- public int TimeUntilActiveSkillAvailable
- {
- get
- {
- return Interlocked.CompareExchange(ref timeUntilActiveSkillAvailable, 0, 1);
- }
- set
- {
- if (value < 0) value = 0;
- else if (value > SkillCD) value = SkillCD;
- Interlocked.Exchange(ref timeUntilActiveSkillAvailable, value);
- }
- }
-
- public int isBeingUsed = 0;//实为bool
- public int IsBeingUsed
- {
- get => Interlocked.CompareExchange(ref isBeingUsed, 0, 1);
- set => Interlocked.Exchange(ref isBeingUsed, value);
- }
- }
-
- public class CanBeginToCharge : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD * 2;
- public override int DurationTime => GameData.commonSkillTime * 3 / 10;
- }
-
- public class BecomeInvisible : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD * 4 / 3;
- public override int DurationTime => GameData.commonSkillTime;
- }
-
- public class Punish : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD * 45 / 30;
- public override int DurationTime => 0;
- }
-
- public class Rouse : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD * 4;
- public override int DurationTime => 0;
- }
-
- public class Encourage : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD * 4;
- public override int DurationTime => 0;
- }
-
- public class Inspire : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD * 4;
- public override int DurationTime => 0;
- }
-
- public class Howl : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD * 25 / 30;
- public override int DurationTime => 0;
- }
-
- public class ShowTime : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD * 8 / 3;
- public override int DurationTime => GameData.commonSkillTime;
- }
-
- public class JumpyBomb : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD / 2;
- public override int DurationTime => GameData.commonSkillTime * 3 / 10;
- }
-
- public class SparksNSplash : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD * 45 / 30;
- public override int DurationTime => GameData.commonSkillTime;
- }
-
- public class UseKnife : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD;
- public override int DurationTime => GameData.commonSkillTime / 10;
- }
-
- public class UseRobot : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD / 300;
- public override int DurationTime => 0;
-
- private int nowPlayerID;
- public int NowPlayerID
- {
- get
- {
- lock (SkillLock)
- {
- return nowPlayerID;
- }
- }
- set
- {
- lock (SkillLock)
- {
- nowPlayerID = value;
- }
- }
- }
- public bool TryResetNowPlayerID(int tryPlayerID)
- {
- lock (SkillLock)
- {
- if (nowPlayerID == tryPlayerID)
- {
- nowPlayerID %= GameData.numOfPeople;
- return true;
- }
- else return false;
- }
- }
- }
-
- public class WriteAnswers : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD;
- public override int DurationTime => 0;
-
- private int degreeOfMeditation = 0;
- public int DegreeOfMeditation
- {
- get => Interlocked.CompareExchange(ref degreeOfMeditation, 0, 1);
- set => Interlocked.Exchange(ref degreeOfMeditation, value);
- }
- }
-
- public class SummonGolem : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD * 4 / 3;
- public override int DurationTime => 6000;
-
- private int[] golemStateArray = new int[GameData.maxSummonedGolemNum] { 0, 0, 0 };
- //0未建造,1建造中,2已建造
- public int[] GolemStateArray
- {
- get
- {
- lock (SkillLock) { return golemStateArray; }
- }
- }
- private int nowPtr = 0;
- public int NowPtr
- {
- get
- {
- lock (SkillLock) { return nowPtr; }
- }
- }
- public int BuildGolem()
- {
- lock (SkillLock)
- {
- if (nowPtr == GameData.maxSummonedGolemNum) return GameData.maxSummonedGolemNum;
- int num = nowPtr;
- golemStateArray[nowPtr] = 1;
- while ((++nowPtr) < GameData.maxSummonedGolemNum && golemStateArray[nowPtr] != 0) ;
- return num;
- }
- }
- public void DeleteGolem(int num)
- {
- lock (SkillLock)
- {
- golemStateArray[num] = 0;
- if (num < nowPtr)
- {
- nowPtr = num;
- }
- }
- }
- public void AddGolem(int num)
- {
- lock (SkillLock)
- {
- golemStateArray[num] = 2;
- }
- }
- }
-
- public class NullSkill : ActiveSkill
- {
- public override int SkillCD => GameData.commonSkillCD;
- public override int DurationTime => GameData.commonSkillTime;
- }
-
- public static class SkillFactory
- {
- public static ActiveSkill FindActiveSkill(ActiveSkillType activeSkillType)
- {
- switch (activeSkillType)
- {
- case ActiveSkillType.BecomeInvisible:
- return new BecomeInvisible();
- case ActiveSkillType.UseKnife:
- return new UseKnife();
- case ActiveSkillType.Howl:
- return new Howl();
- case ActiveSkillType.Encourage:
- return new Encourage();
- case ActiveSkillType.CanBeginToCharge:
- return new CanBeginToCharge();
- case ActiveSkillType.Punish:
- return new Punish();
- case ActiveSkillType.JumpyBomb:
- return new JumpyBomb();
- case ActiveSkillType.SparksNSplash:
- return new SparksNSplash();
- case ActiveSkillType.WriteAnswers:
- return new WriteAnswers();
- case ActiveSkillType.SummonGolem:
- return new SummonGolem();
- case ActiveSkillType.UseRobot:
- return new UseRobot();
- case ActiveSkillType.Rouse:
- return new Rouse();
- case ActiveSkillType.Inspire:
- return new Inspire();
- case ActiveSkillType.ShowTime:
- return new ShowTime();
- default:
- return new NullSkill();
- }
- }
-
- public static ActiveSkillType FindActiveSkillType(IActiveSkill ActiveSkill)
- {
- switch (ActiveSkill)
- {
- case BecomeInvisible:
- return ActiveSkillType.BecomeInvisible;
- case Howl:
- return ActiveSkillType.Howl;
- case UseKnife:
- return ActiveSkillType.UseKnife;
- case Encourage:
- return ActiveSkillType.Encourage;
- case CanBeginToCharge:
- return ActiveSkillType.CanBeginToCharge;
- case Inspire:
- return ActiveSkillType.Inspire;
- case Punish:
- return ActiveSkillType.Punish;
- case JumpyBomb:
- return ActiveSkillType.JumpyBomb;
- case SparksNSplash:
- return ActiveSkillType.SparksNSplash;
- case WriteAnswers:
- return ActiveSkillType.WriteAnswers;
- case SummonGolem:
- return ActiveSkillType.SummonGolem;
- case UseRobot:
- return ActiveSkillType.UseRobot;
- case Rouse:
- return ActiveSkillType.Rouse;
- case ShowTime:
- return ActiveSkillType.ShowTime;
- default:
- return ActiveSkillType.Null;
- }
- }
- }
- }
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