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PlaybackClient.cs 16 kB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. using Protobuf;
  7. using Playback;
  8. using System.Threading;
  9. using Timothy.FrameRateTask;
  10. using System.Windows;
  11. namespace Client
  12. {
  13. public class PlaybackClient
  14. {
  15. private readonly string fileName;
  16. private readonly double playbackSpeed;
  17. private readonly int frameTimeInMilliseconds;
  18. public MessageReader? Reader;
  19. private SemaphoreSlim sema;
  20. public SemaphoreSlim Sema => sema;
  21. public PlaybackClient(string fileName, double playbackSpeed = 1.0, int frameTimeInMilliseconds = 50)
  22. {
  23. this.fileName = fileName;
  24. this.playbackSpeed = playbackSpeed;
  25. this.frameTimeInMilliseconds = frameTimeInMilliseconds;
  26. this.sema = new SemaphoreSlim(1, 1);
  27. try
  28. {
  29. Reader = new MessageReader(this.fileName);
  30. }
  31. catch (Exception ex)
  32. {
  33. Reader = null;
  34. Console.WriteLine(ex.Message);
  35. return;
  36. }
  37. }
  38. public int[,]? ReadDataFromFile(List<MessageOfProp> listOfProp, List<MessageOfStudent> listOfHuman, List<MessageOfTricker> listOfButcher, List<MessageOfBullet> listOfBullet,
  39. List<MessageOfBombedBullet> listOfBombedBullet, List<MessageOfAll> listOfAll, List<MessageOfChest> listOfChest, List<MessageOfClassroom> listOfClassroom,
  40. List<MessageOfDoor> listOfDoor, List<MessageOfHiddenGate> listOfHiddenGate, List<MessageOfGate> listOfGate, object dataLock)
  41. {
  42. if (Reader == null)
  43. return null;
  44. Sema.Wait();
  45. bool endFile = false;
  46. bool mapFlag = false; // 是否获取了地图
  47. int[,] map = new int[50, 50];
  48. long frame = (long)(this.frameTimeInMilliseconds / this.playbackSpeed);
  49. var mapCollecter = new MessageReader(this.fileName);
  50. while (!mapFlag)
  51. {
  52. var msg = mapCollecter.ReadOne();
  53. if (msg == null)
  54. throw new Exception("Map message is not in the playback file!");
  55. foreach (var obj in msg.ObjMessage)
  56. {
  57. if (obj.MessageOfObjCase == MessageOfObj.MessageOfObjOneofCase.MapMessage)
  58. {
  59. try
  60. {
  61. for (int i = 0; i < 50; i++)
  62. {
  63. for (int j = 0; j < 50; j++)
  64. {
  65. map[i, j] = Convert.ToInt32(obj.MapMessage.Row[i].Col[j]) + 4;
  66. }
  67. }
  68. }
  69. catch
  70. {
  71. mapFlag = false;
  72. }
  73. finally
  74. {
  75. mapFlag = true;
  76. }
  77. break;
  78. }
  79. }
  80. };
  81. new Thread(() =>
  82. {
  83. int i = 0;
  84. try
  85. {
  86. new FrameRateTaskExecutor<int>
  87. (
  88. () => !endFile,
  89. () =>
  90. {
  91. var content = Reader.ReadOne();
  92. i++;
  93. if (content == null)
  94. {
  95. MessageBox.Show($"End! {i}");
  96. endFile = true;
  97. }
  98. else
  99. {
  100. lock (dataLock)
  101. {
  102. listOfHuman.Clear();
  103. listOfButcher.Clear();
  104. listOfProp.Clear();
  105. listOfBombedBullet.Clear();
  106. listOfBullet.Clear();
  107. listOfAll.Clear();
  108. listOfChest.Clear();
  109. listOfClassroom.Clear();
  110. listOfDoor.Clear();
  111. listOfHiddenGate.Clear();
  112. listOfGate.Clear();
  113. switch (content.GameState)
  114. {
  115. case GameState.GameStart:
  116. foreach (var obj in content.ObjMessage)
  117. {
  118. switch (obj.MessageOfObjCase)
  119. {
  120. case MessageOfObj.MessageOfObjOneofCase.StudentMessage:
  121. //if (humanOrButcher && obj.StudentMessage.PlayerId == playerID)
  122. //{
  123. // human = obj.StudentMessage;
  124. //}
  125. listOfHuman.Add(obj.StudentMessage);
  126. break;
  127. case MessageOfObj.MessageOfObjOneofCase.TrickerMessage:
  128. //if (!humanOrButcher && obj.TrickerMessage.PlayerId == playerID)
  129. //{
  130. // butcher = obj.TrickerMessage;
  131. //}
  132. listOfButcher.Add(obj.TrickerMessage);
  133. break;
  134. case MessageOfObj.MessageOfObjOneofCase.PropMessage:
  135. listOfProp.Add(obj.PropMessage);
  136. break;
  137. case MessageOfObj.MessageOfObjOneofCase.BombedBulletMessage:
  138. listOfBombedBullet.Add(obj.BombedBulletMessage);
  139. break;
  140. case MessageOfObj.MessageOfObjOneofCase.BulletMessage:
  141. listOfBullet.Add(obj.BulletMessage);
  142. break;
  143. case MessageOfObj.MessageOfObjOneofCase.ChestMessage:
  144. listOfChest.Add(obj.ChestMessage);
  145. break;
  146. case MessageOfObj.MessageOfObjOneofCase.ClassroomMessage:
  147. listOfClassroom.Add(obj.ClassroomMessage);
  148. break;
  149. case MessageOfObj.MessageOfObjOneofCase.DoorMessage:
  150. listOfDoor.Add(obj.DoorMessage);
  151. break;
  152. case MessageOfObj.MessageOfObjOneofCase.GateMessage:
  153. listOfGate.Add(obj.GateMessage);
  154. break;
  155. case MessageOfObj.MessageOfObjOneofCase.HiddenGateMessage:
  156. listOfHiddenGate.Add(obj.HiddenGateMessage);
  157. break;
  158. case MessageOfObj.MessageOfObjOneofCase.MapMessage:
  159. break;
  160. }
  161. }
  162. listOfAll.Add(content.AllMessage);
  163. break;
  164. case GameState.GameRunning:
  165. foreach (var obj in content.ObjMessage)
  166. {
  167. switch (obj.MessageOfObjCase)
  168. {
  169. case MessageOfObj.MessageOfObjOneofCase.StudentMessage:
  170. //if (humanOrButcher && obj.StudentMessage.PlayerId == playerID)
  171. //{
  172. // human = obj.StudentMessage;
  173. //}
  174. listOfHuman.Add(obj.StudentMessage);
  175. break;
  176. case MessageOfObj.MessageOfObjOneofCase.TrickerMessage:
  177. //if (!humanOrButcher && obj.TrickerMessage.PlayerId == playerID)
  178. //{
  179. // butcher = obj.TrickerMessage;
  180. //}
  181. listOfButcher.Add(obj.TrickerMessage);
  182. break;
  183. case MessageOfObj.MessageOfObjOneofCase.PropMessage:
  184. listOfProp.Add(obj.PropMessage);
  185. break;
  186. case MessageOfObj.MessageOfObjOneofCase.BombedBulletMessage:
  187. listOfBombedBullet.Add(obj.BombedBulletMessage);
  188. break;
  189. case MessageOfObj.MessageOfObjOneofCase.BulletMessage:
  190. listOfBullet.Add(obj.BulletMessage);
  191. break;
  192. case MessageOfObj.MessageOfObjOneofCase.ChestMessage:
  193. listOfChest.Add(obj.ChestMessage);
  194. break;
  195. case MessageOfObj.MessageOfObjOneofCase.ClassroomMessage:
  196. listOfClassroom.Add(obj.ClassroomMessage);
  197. break;
  198. case MessageOfObj.MessageOfObjOneofCase.DoorMessage:
  199. listOfDoor.Add(obj.DoorMessage);
  200. break;
  201. case MessageOfObj.MessageOfObjOneofCase.HiddenGateMessage:
  202. listOfHiddenGate.Add(obj.HiddenGateMessage);
  203. break;
  204. case MessageOfObj.MessageOfObjOneofCase.GateMessage:
  205. listOfGate.Add(obj.GateMessage);
  206. break;
  207. }
  208. }
  209. listOfAll.Add(content.AllMessage);
  210. break;
  211. case GameState.GameEnd:
  212. MessageBox.Show("Game Over!");
  213. foreach (var obj in content.ObjMessage)
  214. {
  215. switch (obj.MessageOfObjCase)
  216. {
  217. case MessageOfObj.MessageOfObjOneofCase.StudentMessage:
  218. listOfHuman.Add(obj.StudentMessage);
  219. break;
  220. case MessageOfObj.MessageOfObjOneofCase.TrickerMessage:
  221. listOfButcher.Add(obj.TrickerMessage);
  222. break;
  223. case MessageOfObj.MessageOfObjOneofCase.PropMessage:
  224. listOfProp.Add(obj.PropMessage);
  225. break;
  226. case MessageOfObj.MessageOfObjOneofCase.BombedBulletMessage:
  227. listOfBombedBullet.Add(obj.BombedBulletMessage);
  228. break;
  229. case MessageOfObj.MessageOfObjOneofCase.BulletMessage:
  230. listOfBullet.Add(obj.BulletMessage);
  231. break;
  232. case MessageOfObj.MessageOfObjOneofCase.ChestMessage:
  233. listOfChest.Add(obj.ChestMessage);
  234. break;
  235. case MessageOfObj.MessageOfObjOneofCase.ClassroomMessage:
  236. listOfClassroom.Add(obj.ClassroomMessage);
  237. break;
  238. case MessageOfObj.MessageOfObjOneofCase.DoorMessage:
  239. listOfDoor.Add(obj.DoorMessage);
  240. break;
  241. case MessageOfObj.MessageOfObjOneofCase.HiddenGateMessage:
  242. listOfHiddenGate.Add(obj.HiddenGateMessage);
  243. break;
  244. case MessageOfObj.MessageOfObjOneofCase.GateMessage:
  245. listOfGate.Add(obj.GateMessage);
  246. break;
  247. }
  248. }
  249. listOfAll.Add(content.AllMessage);
  250. break;
  251. }
  252. }
  253. }
  254. },
  255. frame,
  256. () =>
  257. {
  258. Sema.Release();
  259. return 1;
  260. }
  261. )
  262. { AllowTimeExceed = true }.Start();
  263. }
  264. catch (Exception ex)
  265. {
  266. MessageBox.Show(ex.Message);
  267. }
  268. })
  269. { IsBackground = true }.Start();
  270. return map;
  271. }
  272. }
  273. }